The Rift: Episode 16 Podcast Notes

by on Oct.22, 2010, under English, Podcast Notes

[01:34] Scott Hartsman, Trion’s General Manager, Chief Creative Officer, and Executive Producer for Rift, gives a brief rundown of general daily schedule

  • On any given day, Scott talks with the designers, engineers, artists, audio.
  • He’s involved with pretty much every aspect of the game.

[02:45] Scott discusses the scope of the game and how his previous experiences have affected it.

  • He oversees Rift: Planes of Telara
  • They want to create a high quality, epic experience
  • Scott doesn’t want to release unfinished systems and would rather release a smaller set of features that are complete and amazing, rather than a ton of features that aren’t working.
  • Trion is on target with their scope for release.

[07:11] Arithion asks about Dungeons and instancing areas of the game.

  • All dungeons in the game are instances.
  • This decision is completely intentional, they believe that players will be coming to the game with groups of friends.
  • Dungeons should be fun, not causing issues between people who are currently at the area you want to be and not letting you get your updates.
  • Rifts, Invasions, Defend events, Kill events are all more social (group AND raid content) and everyone can participate.
  • Instead of instanced vs. non-instanced dungeons, their focus is how to create social opportunities for people, within their world and content.

[11:20] What are they planning for LFG tools?

  • His teams have created LFG tools in other games, but overall LFG tools tend to be underused.
  • Very few people want to start a group, so unless there is a system that auto starts a group there is no point in creating an expensive LFG tool.
  • At launch, they have a core base of a LFG Channel in channel.
  • Full group formation tool is not in lauch scope.
  • Warfronts are cross-server, automatically queued, and have automatically formed groups.

[13:29] Arithion inquires about rare item drops in-game.

  • Rift currently has them in game.. right now!
  • Ultra-rare drops are also already attached to players in PVP.
  • They depend on which race and which side of players being killed.

[14:31] Will there be solo, small, and full size grouping possibilities as equally feasible leveling paths?

  • Yes, he has leveled up one character entirely solo.
  • Currently he has been duoing/trioing content on another character.
  • Full grouping the entire game would be tough since there is not group content for every level of the game.
  • Once you are past a certain level in-game, there are dungeons for every level range, except for a few patches. Major and minor Rift content also are good for small groups.

[16:16] How much playtime should it take for a player to reach level cap?

  • More than an hour!
  • Primarily, making sure the amount of content available in-game matches the leveling rate.

[18:23] Scott releases some new endgame content information!

  • Arithion confirms 2 Raids, Reputation tasks, Raid Rifts, Level 50 Dungeons.
  • Scott adds a Level 50 Warfront, Artifact Collections, Epic-Tier Crafting, and an Achievement system to the list of available endgame content.

[19:38] Scott talks about Raid Rifts.

  • Lower level character will most likely not be ambushed.
  • They are mostly in high level areas and not instanced.
  • Other players can come up and mess with each other, or help each other.
  • This is Rift’s version of contested/cooperative content.
  • Players get the ability to trade in sourcestone for specific lures to lure out specific enemies (like Raid Rifts).

[21:47] Are there any type of PVP rewards from Warfronts?

  • Yes, you can gain PVP favour which will give you access to items.
  • You can also gain prestige, which will let you rank up in PVP.
  • Ranking up in PVP unlocks new rewards and unlocks new abilities in PVP Souls.

[23:14] Can players attack the opposing faction’s city and will they drop any loot?

  • Yes, people can attack each city and their leaders.
  • Cities are not meant to be raid content, killing the opposing leader will be mostly for bragging rights.
  • It will not be rewarded.

[24:26] Arithion asks about gold-seller spam and any measures in-place to combat it.

  • Spam and fraud have increased a lot in the past few years.
  • There are a few different things they are doing to prevent it.
  • There will be a spam filter by launch, right now it is a basic throttle.
  • They are planning on creating an intelligent filter for spam.
  • They are building tools to track transactions and patterns of money to help combat spam and cut off the problem at the source.

[26:01] Down the road, is Trion planning on things like server transfers or name changes?

  • Not necessary to have at launch.
  • There has been discussion about adding it after launch.
  • Scott would rather fix other issues, or add something that players would use more at release than something that would likely not be used at game release.

[27:01] Arithion surprised Scott with a trick beta question!

  • They are on the road to Beta and the servers are doing well.
  • As soon as they are confident about the servers handling the load we will know more information.
  • Arithion has VIP passes to give out to people!

[27:44] What has been the greatest challenge thus far in the creation of Rift?

  • Playing the zero-sum game that is the development process.
  • Figuring out which of the great ideas do they want to invest time in researching and then developing so that it makes it into the game.
  • Development is not a single act that takes place.
  • There is a lot of Research involved in the Research and Development.
  • Research is a lot more expensive than the Development of the game.

Written by Shyntyrr

Shyntyrr has been working on The Rift Podcast Team since September 2010. Currently he keeps the hamsters running, prevents the entire website from imploding, and talks way too much (except when he's been on the podcast)! You can also find him twittering away at @shyntyrr on Twitter.


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