Tag: Rift
The Rift: Episode 39 Podcast Notes
by Shyntyrr on Apr.18, 2011, under English, Podcast Notes
Many thanks to Katabri of Tank Telara for helping out with these notes!
Shyntyrr fills in for Desikis, and today’s guests are: Cindy “Abigale” Bowens and James “Elrar” Nichols.
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Time Flies? No it doesn’t, it got sucked into a Rift!
by Raziel317 on Apr.15, 2011, under Articles
It’s been a month already?
Can you believe we are already paying our first month subs, or in my case 6 months? Time really did get sucked into Rift!
It has been a month filed with many ups and very few downs, although the security issue kind of made up for there being very few downs. Despite it affecting less then 1% of accounts, it has been an issue that has overshadowed a near perfect launch.
So, Trion and Rift’s 1st month. It’s been an interesting one, let’s see what has happened!
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The Rift: Episode 38 Podcast Notes
by Shyntyrr on Apr.11, 2011, under English, Podcast Notes
Many thanks to Katabriof Tank Telara for helping out with this week’s notes!
Adam Gershowitz is our interview today, but the interview was done before the delay of Phase 2 of the World Event, so some mention will be made to the event going live on the original date.
These notes give a synopsis of the interview. To hear the full answers, please listen to our podcast!
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The Casual Group
by Arianne on Apr.08, 2011, under Articles
Many people think that Rift needs a system that can assist in the formation of groups for dungeons. Some other people argue that this LFD feature would make Rift much more anti-social (among other reasons). Both sides of the LFD argument need to look at more than just Dungeon groups.
If we looked at the numbers, most of the groups that are formed probably aren’t dungeon groups. Instead, they’re a kind of player-formed quest-oriented “causal group” that we make when we see people killing the same monsters we’re killing.
They’re the kind of group Trion should build Rift’s group finders around. (continue reading…)
Continuing the topic of Security.
by Raziel317 on Apr.07, 2011, under Articles
Shyntyrr has pretty much covered everything you could want to know about Security and I don’t want to drone on about the same subject but now that the Coin Lock has been implemented I wanted to cover that and impact.
The Issue
Masses of players have been affected by the hacking of accounts — it is in no doubt an epidemic of epic proportions. No game has seen this level of “hackery” (made up word) ever. This is both a good and very bad thing. Well, ok, it’s only a very bad thing. However, it is interesting to see so much interest in the game, isn’t it?
The Resolution…?
The levels in Rift are staggering and in order to stem the tide of “hackery” (I am going to keep using it, get used to it!) Trion has implemented the Coin Lock system — a system that will basically lock down some functionality of your account if it is accessed from an IP address outside your normal range.
What does this mean?
Well it means that if you are hacked by a little evil doer from somewhere else in the world, they cannot sell your stuff or mess with the Auction House… but they can level for you! It does create a small amount of inconvenience if, say, you go to a mate’s house or play away from home — the game that is — but is a little inconvenience a problem? Clearly the answer is no.

